UNIT 18 EVALUATION

 

 

Unit 18, compared to the other two units running concurrently, 2 & 9, is much more difficult. The procedure in planning needed to create even one string of commands is hard to process at first. Even after several weeks the blueprinting is hard to comprehend, mainly due to the seemingly infinite number of variations that can be used to create a string.

In some cases I have seen a string consisting of as little as three nodes, up to a multiple node string, all to achieve the same event in game.

Having said that the more I understand the parts required in creating code the easier it becomes.

This leads me to the conclusion that the individual parts are the essential pieces in both constructing and understanding how the code works. Knowing what to apply and where will make the whole process a much more palatable affair.

The next step in understanding is to break the code into it’s sum parts of the whole action ie. walk into a box, trigger an event, complete the event, action complete. This makes it easier to digest than trying to look at the string as a whole.

In time I know blueprinting will become easier, all I need to do is persist in my learning and understanding.