UNIT 49 3D COMPUTER GAME ENGINES

 

 

This unit is designed to show how game engines are used specifically for their own genre. Employing all of the real world physics needed to make a game work, whilst simultaneously omitting any physics that do not apply. For example a car game would require all of the physics needed to make a car perform as it should without the need for anything else such as jumping, shooting, and any other real world action outside of the cars movement. In essence a game engine is a diluted example of the real world, seeing only the physics that effect that task, ignoring all others. With all this in mind the game engine is just a specific slice of reality, magnified. This unit is to show us how to build and apply only the required physical laws to our game.