UNIT 79

 

 

This unit is designed for a better understanding of interfacing with the player audience.

Starting with an interactive menu system that will set the mood for the game that ensues. From the colours, sound, and font, to the movement, interactivity, and ambience.

The menu is the introduction to the novel that follows, the first chapter. It must set the tone for the game otherwise you may find yourself with an angry, misled, audience.

This unit introduces the designer to the first step of the designer / player relationship. Starting with the plan for our menu…